Slot Machine.2d Sprites

Tiny 4x4 Font for Arduboy which contains the small ASCII Table from 32 to 127. The sprite for the font uses 192 bytes. ArduboyTones: A library for playing a sequence of tones, intended for use with the Arduboy game system. Arduboy2: An alternative library for use with the Arduboy game system. Here you can find online slot machines available for purchase. We offer online slots made by our game designers. To your attention there is a huge selection of slot machines of different thematics, made in vector, raster or 3D style.

Machine.2d

2d Game Character Png is a high-resolution transparent PNG image. It is a very clean transparent background image and its resolution is 600x500 , please mark the image source when quoting it. 2d Game Character Png is a completely free picture material, which can be downloaded and shared unlimitedly. Seeking more PNG image anime character png,game of thrones dragon png,game of thrones png? Please to search on SeekPNG.com.

Machine.2d
Image typePNG
Resolution600x500
Name2d Game Character Png
LicensePersonal Use
Size171 KB
Views33
Downloads12
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The problem

A slot machine is a gambling device that the user inserts money into and then pulls a lever (or presses a button). The slot machine then displays a set of random images. If two or more of the images match, the user wins an amount of money that the slot machine dispenses back to the user.

Create a program that simulates a slot machine. When the program runs, it should do the following:

  • Ask the user to enter the amount of money he or she wants to enter into the slot machine.
  • Instead of displaying images, the program will randomly select a word from the following list: Cherries, Oranges, Plums, Bells, Melons, Bars
  • To select a word, the program can generate a random number in the range of 0 through 5. If the number is 0, the selected word is Cherries; if the number is 1, the selected word is Oranges; and so forth. The program should randomly select a word from the list three times and display all three of the words.
  • If none of the randomly selected words match, the program will inform the user that he or she has won $0.
  • If two of the words match, the program will inform the user that he or she was won two times the amount entered.
  • If three of the words match, the program will inform the user that he or she has won three times the amount entered.
  • The program will ask whether the user wants to play again. If so, these steps are repeated. If not, the program displays the total amount of money entered into the slot machine and the total amount won.

Breaking it down

Initialize constants

Declare variables

Create supporting methods

Play slot machine, record results

Display totals

Output

Slot Machine.2d Sprites Play

Unit tests

Level Up

Slot Machine.2d Sprites Game

  • Randomly allocate the number a pool of $.
  • Enhance output to look like a real slot machine.
  • Enhance getReal to be more efficient.
  • Create an ENUM to represent reel type and change parameter type to method getReel.
  • What changes would need to be made to play a slot machine with 4 reels?
  • Determine the algorithim flaw with the output.

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